Hide-and-seek takes us back to a simpler time when there were no gadgets and video games to distract us from having fun outside. Hide-and-seek doesn't require any props or home decor; you only need your imagination and at least three (ideally more than five) players. One player is chosen to be "it," closes his or her eyes, and counts to 20 while everyone hides. The first person to be found is declared "it." The game has different variations on how to move on to the next round. It's a fun outdoor game to keep kids engaged and involved while the weather is beautiful.
Similar to hide-and-seek, the game of tag requires no equipment, but you do need to have a lot of energy. One person is selected as "it." The other players get a 10-second head start to run off. When the "it" person counts to 10 and yells, "go," he or she starts chasing the other players. The first person the "it" person chases down and taps is the new "it" person and the game starts again. There is no end until the players get tired.
Red Light, Green Light
In Red Light, Green Light one person is also selected to be "it." To start, the "it" person stands at the head of the yard in the "green light" position: his or her back is to the other players at the other end of the play area. In that position, players can walk or run toward the "it" player but as soon as the "it" player calls out "red light" and turns around, everyone must freeze. If the "it" person sees someone move, that person is called out of the game. The "it" person then calls out "green light" and turns around as a signal for the other players to resume moving forward. This sequence continues until the first person reaches the "it" person and becomes the new "it" person.
The "it" person in Simon Says is called Simon. Simon stands at one end of the yard facing the players at the other end of the yard. Simon gives instructions for moving forward with the phrase, "Simon Says..." For instance, if Simon says, "Simon says hop on one foot," the other players hop forward on one foot. If Simon gives an instruction without first saying, "Simon says" and someone moves forward, then that person is out of the game. The person who makes it to Simon first or is the last person standing wins the game and becomes the new Simon.
Mother May I
There are no cookbooks or household chores involved in the game "Mother May I." It's very similar to Simon Says, only the "it" person is called Mother, and instead of issuing instructions to the players, the players ask Mother permission to move forward in various ways: big steps, baby steps, frog jumps, or crab crawls. For example, a player might ask, "Mother, may I take five steps forward?" and her response might be "Yes, you may," and the player would take five steps forward. If the player asks permission without saying "Mother, may I," he or she has to go back to the beginning. The first person to reach Mother wins and becomes the new Mother.